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Rules and Regulations

Last Updated: 6/15/10 5:18PM


Dream League® Rules & Regulations

The following is Copyright © Dream League 2002-2010. All rights reserved.
Do not reproduce or re-transmit without prior authorized written permission.

DREAM LEAGUE IS A PROFESSIONALLY RUN ORGANIZATION
- Uphold our safe haven for high-quality, high-caliber, high-class organized bball.
- Please share your passion for basketball in a positive manner.
- Dream League's constituency includes kids under 18; act accordingly.
- We reserve the right to kick unruly spectators, players, or coaches out of the gym.
- Have your captain call the commissioner for all issues unresolved by refs.
- Click here for details on team/player conduct.

ABSOLUTELY NO SMOKING OR OTHER ILLEGAL ACTIVITY
- Smoking is illegal at all school premises.
- Like any other illegal activity, doing something illegal at our facilities risks shutting down dreamleague.
- To mitigate risk of putting operations in jeopardy, no smoking is allowed at our facilities.
- This includes schools as well as any non-school dreamleague facilities.
- Get caught smoking at a non-school facility (inside or outside) = automatic 1-game suspension.
- Get caught smoking at a school facility (inside or outside) = automatic season suspension.

DREAM LEAGUE'S ZERO-TOLERANCE RULE
- Zero-Tolerance rule #1 = fouls that might be flagrant fouls *are* flagrant fouls.
- Zero-Tolerance rule #2 = fighting, even in retaliation, forfeits your right to play.
- Zero-Tolerance rule #3 = taunting by anyone is an automatic ejection from premises.
- NBA Verbal Fan Interference: taunting/fighting rules also apply to spectators.
- Any Dream League staffperson on-site can escalate the rule to a referee to enforce it.
- Referees may reinstate timeouts called to diffuse zero-tolerance and unsportsmanlike situations.
- No refunds will be given to any team whose player violates Zero Tolerance Rule.
- Players violating Zero Tolerance Rule will be suspended as necessary.

UNSPORTSMANLIKE CONDUCT: "IS THIS WORTH OUR TIME?"
- Please do not blame others for your misfortunes. Know what is under your control.
- Unsportsmanlike conduct adversely affects our ability to provide high-quality basketball.
- A player will be suspended one game on the player's 3rd technical foul accrued.
- Each subsequent technical after the 3rd will result in one more game suspension.
- The suspensions will carry over into the playoffs if necessary.
- Unsportsmanlike spectators will be ejected and suspended.
- Players with the most technicals can be issued another technical for spectators' unruliness.
- Technicals will always be issued to a player, even if it is called on the bench or coach.
- The league office can issue a post-game technical upon further review of evidence.
- There are currently no fines for unsportsmanlike conduct. Fines are under review.

DREAM LEAGUE'S COMMITMENT TO QUALITY AND CLASS
- All of our gym facilities should be full-sized or near-full-sized.
- All of our gym facilities should have a hardwood surface.
- All of our gym facilities should have an electronic scoreboard.
- We should never be playing cross-court.
- Avoid two or more games side-by-side running simultaneously, due to confusion in ref whistles.
- We should always provide a digital shotclock if the gym does not already have one.
- If a majority of players don't like a certain ref, we will stop hiring that ref.
- We should always have the best-trained scorekeepers, statkeepers, and timekeepers.
- We should have a double-backup system on points scored.

CERTAIN THINGS WE SOMETIMES CANNOT PROVIDE
- Stats will always be a high priority for us, but we cannot guarantee that ANY game stats will be posted... More info
- If the gym has a dusty floor, you must ask the gym director for assistance.
- Our scorekeeping staff and ref crew do not carry first aid kits, athletic tape, mops, or water.
- If the gym has a malfunctioning scoreboard, we may need to run the game via paper and stopwatch.
- We may or may not be able to provide a game ball.
- If we provide a game ball, we may or may not allow you to shoot around with it.

HE WHO OWNS THE KEYS TO THE GYM IS KING (A.K.A. PLEASE PICKUP ALL TRASH)
- The success of Dream League depends largely on our relationships with gym directors.
- Happy gym directors equals smooth-running league. Unhappy gym directors = no league.
- Gym directors become unhappy when they have to assume the role of a janitor.
- Failure to pickup all trash can result in a damaged relationship with gym director.
- A damaged relationship with a gym director can result in suspension of the league.
- Therefore, do not leave trash for a gym director to see, whether it's yours or not.

LEAGUE ROSTER MANAGEMENT: PRE-GAME (MAY BE DIFFERENT FOR TOURNAMENTS)
- At the discretion of your commish, Dream League fees are usually based on "franchise fees".
- Captains are encouraged to manage their teams as a "general manager" would, accordingly.

LEAGUE ROSTER MANAGEMENT: ELIGIBILITY (MAY BE DIFFERENT FOR TOURNAMENTS)
- 25% Asian, 6-foot, and 35 years old eligibility rules strictly enforced where necessary.
- The definition of "Asian" is modeled after the ethnicities/nationalities of the Asian Olympic Games.
- For non-Asian divisions ("open"), there are no ethnicity requirements.
- No more than 3 "impact" players from a higher division may play on the same team in a lower division.
- "Impact" player is defined as finishing in the top 7 in his team's scoring in the higher division.
- Impact players are strongly discouraged in playing on teams more than 2 levels below his top team.
- Burden of proof is on team captain for players under suspicion of ineligibility.
- Enforced by senior scorekeepers (Dream League staff) or via commish on cell.
- Protests on eligibility issues must be made *before* a game is played out.
- Your team playing = accepting competition; if protesting, stop playing, call commish.

LEAGUE ROSTER MANAGEMENT: GAME DAY (MAY BE DIFFERENT FOR TOURNAMENTS)
- Teams may shuffle *eligible* players in and out of available roster slots throughout the season.
- Players suffering season-ending injuries may be replaced by a new "injury replacement" player.
- Playoff eligibility rule of 2-3 regular season games played for injury replacements still holds.
- Bringing in impostors to fulfill playoff eligibility will result in forfeit and suspension.
- Teams may start a game with a minimum of 4 players.
- It is customary to ask your opponent for permission to pickup non-roster players to fill spots.
- Teams may not pickup opposing players from the same division.
- No more than 15 players may play per team per tournament/league.
- A player must have played 2-3 regular season games to be allowed to play in the playoffs.
- No jewelry, please; all other issues of this sort at discretion of referees.
- Invalid jersey numbers will be subject to technical fouls.

FREE AGENTS
- A free agent is defined as a player who has no intention of joining a specific team.
- Teams that have 6 or more players intending to be on the same team are *not* free agent teams.
- The commish will make arrangements for any established teams needing a free agent.

TEAM JERSEYS
- Proper jerseys are important in Dream League: stats, website, professionalism.
- Jerseys must have number on front and back.
- Jersey numbers must be clearly visible/readable from scorer's table.
- No taped numbers are allowed; they *always* fall off and cause stats confusion.
- Two blank t-shirts or jerseys representing "0" and "00", *only* if still available.
- Illegal jerseys may be subject to 1 technical FT per violation.
- Individual stats will *not* be kept for players with illegal jerseys.
- Referee will enforce illegal jersey technical FT if your opponent asks him to.
- Game clock starts if game begins with technical fouls (7:00 rule, see below).

FORFEITS
- Absolutely no excuses for being late to tipoff; you are expected to arrive early.
- Teams not ready at tipoff may be called a forfeit by opponent.
- Game time will be pro-rated at 3:5 game time-to-realtime minutes for late teams.
- Opponents of late teams must accept pro-rated time or invoke the forfeit.
- Referees will not ref a forfeited game.
- Automatic forfeit *will* be called if team is late 15 minutes after tipoff is ready.
- Teams that forfeit any game must petition Dream League to be reinstated.
- Teams that forfeit may be subject to fines payable to opposing teams victimized.

PRE-GAME SETUP: WAIVERS AND SCORESHEETS
- Scorekeepers encouraged to ask refs to direct captains from stands to table.
- Captains, write down rosters on new scoresheet in 4th quarter of previous game.
- Team that has white jerseys (=home) writes names at bottom part of scoresheet.
- Illegible, incomplete names *will* result in website stats inaccuracy, guaranteed.
- All players must have an online waiver completed prior to tipoff.
- Players with no online waiver completed must fill out a paper waiver.
- Warm-up and tipoff time does not stop for filling out scoresheets/waivers.
- If behind schedule, warm-ups are 2:00 right after horn ends previous game.
- If on schedule, warm-ups are up until two minutes prior to scheduled tipoff.
- Teams may shoot around during 30-sec timeouts of previous game.
- Do not dribble the ball on the sidelines during game play, esp. during FTs.
- Games may start with one ref, although two are assigned to every game.
- Game clock will start for teams that are not ready to play at tipoff.

GAME-TIME PROTOCOL
- Scorekeepers are to be addressed by refs only to resolve discrepancies.
- Running score kept on paper by hand; scoreboard only serves as reflection of that.
- Scoreboard may be wrong when you look at it; all discrepancies resolved by paper.
- Players may ask scorekeepers about foul/timeout counts *only* during dead balls.
- All issues must first be addressed by team *captain* to referees *only*.
- No player-to-opposing-player disputes allowed; go to refs or be subject to techs.
- If you do not trust the capability/approachability of our refs, call the commish.
- Snide remarks made to Dream League staff will result in technical FT, expulsion.

NBA-STYLE GAME FORMAT
- All clock rules below are subject to gym being on time.
- If we are behind, run clock until we are back on time, except for last 2:00 4th qtr.
- 0:24 shotclock resets to 0:14 on all defensive violations, fouls, kicked ball.
- Only on a jump ball not caused by the defense, shotclock resets to 0:14.
- 9:00 per quarter, 4 quarters (NBA uses 12:00 quarters).
- First overtime = 2:00, second OT = 1:00, third OT = sudden death.
- Halftime is only 1:00 if we are behind schedule, 2:00 if we are on schedule.
- Being on schedule means quarters end near 0:15, 0:30, 0:45, and :00 each hour.
- Team that wins opening tip gets ball in 1st and 4th quarters, from end line.
- Clock stops during free throws and jump balls.
- Clock starts as soon as ball is tipped during jump balls.
- Clock runs until 7:00 even on FTs and jump balls unless official's timeout.
- Clock stops on made basket and any whistle under 1:00 in quarters 1-3.
- Clock stops on made basket and any whistle under 2:00 in 4th quarter.
- Clock runs whenever the point differential is 20 or more, except under 0:10.
- 4 timeouts per game, plus one for each additional OT, however...
- ...you may enter the 4th quarter with no more than 3 timeouts remaining.
- If timeout called before advancing ball, advance ball to halfcourt for in-bound.
- Advance-to-halfcourt for timeouts is only applicable in the final 2:00 of 4th+OT.
- Each timeout and quarter break is 30 seconds; run the shot clock during these.
- Infection control (bleeding): player subbed out, opposing team may have one sub.

OTHER NBA-STYLE RULES
- Can only pass into backcourt from out-of-bounds with 2:00 remaining in 4th.
- Refs should warn inbounder and teams of this rule as a warning (obscure rule).
- All violations result in taking the ball out from the side, free-throw line extended.
- Held balls are jump balls; no such thing as a possession arrow.
- Unsportsmanlike conduct = deceit, disrespect of officials and profanity.
- First offense for unsportsmanlike conduct = technical foul.
- Unsportsmanlike conduct technical fouls do not count as a personal foul.
- Any player committing 2 technical fouls must leave the premises.
- Technical fouls are one shot, resume play at point of interruption.
- 6 personal fouls and/or 2 technical fouls for disqualification.
- If 5th available man fouls out, he remains in the game and technical FT is issued.
- Clear-path foul = not a technical, but shoot 2 FTs plus get possession.
- Flagrant foul = not a technical, but shoot 2 FTs plus get possession.
- Any player with one 2nd-degree flagrant or two 1st-degree automatically ejected.
- Non-intentional elbow foul = must connect, not a technical, but shoot 2 FTs.
- Intentional elbow foul = must connect, shoot 2 FTs and automatic ejection.
- Swinging elbow that does not connect = loss of possession.
- 8 seconds to cross halfcourt (use shotclock as your guide -- 0:16).
- 5 fouls per quarter results in double-bonus (2 FTs, no such thing as 1-and-1).
- Any offensive foul is, by definition, NOT counted as a team foul.
- Double fouls do not count as team fouls.
- No 5-second count unless offensive player underneath FT line (Barkley rule).
- Hack-a-Shaq rule: 1 FT + ball if foul committed away from play, under 2:00 in 4th.
- Ejected players, coaches, or spectators must leave the gym premises immediately.
- Shot at buzzer can be attempted with 0.3 or more seconds remaining.
- Timeout called without any remaining is a team technical plus loss of possession.

DREAM LEAGUE EXCEPTIONS TO NBA-STYLE RULES
- From 7:00 to 1:00, 1st thru 3rd quarters, stop clock only on FTs, jump balls.
- College 3-point line to be used unless both teams agree to use FIBA or NBA lines.
- No defensive 3 second rule (Shaq rule too hard to enforce).
- 4th quarter only, 2 team fouls in last 2:00 is double-bonus (NBA = all quarters).
- In 1st thru 3rd quarters, 2 team fouls in the last 0:24 is double-bonus.
- Under-the-basket offensive fouls subject to interpretation.
- All rules subject to interpretation by referees.

Note: Dream League is a registered trademark. NBA is a registered trademark of the NBA Properties, Inc. FIBA is a registered trademark of Federation Internationale de Basketball Corporation. Dream League is not affiliated with the NBA or FIBA in any manner.